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Heroes of the storm stealth changes
Heroes of the storm stealth changes










heroes of the storm stealth changes

Standalone towers always felt like an afterthought when making a push, as they didn’t do enough damage or have enough hit points to make a real difference. I wasn’t sure about this change when it was first announced, but I’ve enjoyed it so far. This makes early game aggression a more interesting proposition. I’m enjoying this change, as it gives me an incentive to attack in a wave with my minions as opposed to stand back and wait for towers to burn through their ammunition supply. To balance this, structure damage to minions has been reduced and minion damage has been increased.

heroes of the storm stealth changes

This game feature has been entirely removed. Towers, forts, and keeps no longer use ammo. According to Blizzard, they wanted to make the early game feel more meaningful, and so they implemented the following changes: The changes break down into a few broad categories. After a few days of playing around in the Nexus, here are some thoughts on the newly evolved MOBA. Blizzard announced some significant changes to their entry into the MOBA genre, Heroes of the Storm.












Heroes of the storm stealth changes